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Abner Marin
Faraguay


Location:
Murcia, Espaņa

Member Since:
March 2002

Last Updated:
19 August 2008

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Swordman
3ds max, Deep Paint, finalRender, Photoshop, ZBrush
May 2005


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At the begining of this work I had in mind the idea of a character in a defiant pose. I also centered my efforts in modelling the anatomy in zbrush. The helmet is modelled in zbrush too. The rest of the image is 3dsmax and photoshop for the composited background. Textures are hand painted in deep paint 3d. I'd like to hear some advice about camera angle and lighting.
Thanks for viewing.
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